﻿using System;

namespace Sexy.TodLib
{
    public struct ParticleRenderParams
    {
        public bool mRedIsSet;

        public bool mGreenIsSet;

        public bool mBlueIsSet;

        public bool mAlphaIsSet;

        public bool mParticleScaleIsSet;

        public bool mParticleStretchIsSet;

        public bool mSpinPositionIsSet;

        public bool mPositionIsSet;

        public float mRed;

        public float mGreen;

        public float mBlue;

        public float mAlpha;

        public float mParticleScale;

        public float mParticleStretch;

        public float mSpinPosition;

        public float mPosX;

        public float mPosY;
    }
}
